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Quadruped Rigger -- automated rigging for four legged characters 1.1.1 for Maya (maya script)

Automated rigging for four legged characters in Maya to get a solid rig for animation with a short setup time.

License
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10,567 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/05/2011
Last Modified:09/27/2016
File Size: 123 KB

Keywords

animation, maya, mel, Rigging, Tips

Q/A

bone scalling

Date:11/15/2012
Submitted by: stephen hibberd stephen hibberd
Not sure if this is a bug or not but when I move the front foot control forward the bones in the leg scale. This only happens on the right side. Left side seems fine as does the back legs.
see attched screen shot.

Thanks for your help with this 

Replies to this question:

  • Replyindent
    i clemens

    i clemens said about 12 years ago:

    Usually it shouldn't do this but I doubt that it's a bug because it worked for many other people before. It must be something related to your scene. I see a camera in your scene origin which brings my thoughts to one thing you might want to check: Make sure that no objects are in your scene origin at 0,0,0 - especially locators. Do you use VRay? The lightdome is a locator as well. A good practice is to start rigging with a fresh scene, - with nothing in it. Check this and let me know how it goes.

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