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Substance Painter to Vray 0.0.4 for Maya (maya script)

Plug in textures exported from Substance Painter into Maya Vray

License
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1,088 Downloads

Compatibility

  • 2019, 2018, 2017

Operating Systems

  • Windows

History

Created:02/25/2018
Last Modified:10/13/2020
File Size: 56.3 KB

Q/A

UDIM question

Date:11/10/2018
Submitted by: beinhart beinhart
Hello,
I saw a video explaining how to rename the texture sets in SP to match the shader group name in Maya to make everything work. But what exactly do I have to do to make the script work with UDIMs?
Thanks in advance

Replies to this question:

  • teddude75

    teddude75 said about 6 years ago:

    Sorry for the late reply. For Udim you need to select the mesh and that gives it the base name for the textures. For example, your mesh file is objectOne.obj, then your texture should be objectOne_baseColor_1001.png. By checking Udim option and selecting the export model (objectOne.obj) it will run the script use the base name objectOne. This only works with one udim mesh not multiple meshes. 

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