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Bones are rotated and backwards when importing into UE4
The mirrored animation looks fine in maya but when export to fvx and import into UE4 all the bones are rotated and backwards. (more)
Comment6 on bug
Error when trying to "add selected" bones to rig controls
JPam.py line 690: 'NoneType' object has no attribute '__getitem__' (more)
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