Souns like something is using the world up as a n up vector. This is not good practice rather use a locator that follows the rig to use as up. If n... (more)
Hi the key is getting your point order correct. If you make your blendshape you can uncheck the check topoligy option and then you will be able to ... (more)
Hi, I have a problem with my deformer sets(only clusters at this stage) showing up in my character set menu and it is driving me crazy. I do not k... (more)
Hi, i wrote a script to go through some files and the do an camera export but the issue is that when I open the file I get a error message // Error... (more)
Hi, I am changing something in my rig scripts and would just like to know how much the multiply and divide nodes wil slow down my rig. I am hoping ... (more)
Hi thanks for the reply good to know someone is listening. Strugling to get replys on this site these days. Any way. I dont think I explained my qu... (more)
Sory for not giving example my code was a bit long but I found the part that breaks it. Run the script, and try to freeze the joint hip, see how al... (more)
Hi, I am re-writing my rigging script and I can not figure this one out. I need to freeze a joint's rotations but this changes something in the j... (more)
Not getting a lot of replies on this site these days, its a pitty always had such quick response here. Any way here is my solution:global proc stri... (more)
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