This is a simple rigging pipeline question, but I can't seem to find a good answer:
When you create blendshape heads for different facial expressions, how do you attach them back to the body? What's the pipeline for doing blendshape heads? Do you start by deleting the body and keeping only the head, duplicating it a bunch of times to create different expressions, and then using Blend Shapes on them? But what then, how do you attach the body back to heads?
Thanks for answering this basic question.
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Nov '15
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Mar '16
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