amanimator
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amanimator posted in Squash and stretch? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2016-09-14 00:34:49 UTC
Thanks Dustin! I hooked up volume preservation through nodes myself, but I'll test that new version this week and do a screen capture if I still ha... (more) -
amanimator posted in Squash and stretch? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2016-09-07 09:44:27 UTC
I am aware of the issues scaling can cause in games, so it's great that you've seperated this out! However this doesn't seem to work correctly when... (more) -
amanimator posted in Squash and stretch? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2016-08-25 03:05:46 UTC
Isn't there any squash and stretch built into the RR-modules? I see theres an attribute named Volume on the spine module, but so far as i can see i... (more) -
amanimator posted in error: Skin on ROOTJnt was bound to a different pose. in "Rapid Rig: Modular" - Procedural Auto Rig for Maya Report 2016-08-24 04:30:04 UTC
I also had this same error, and downloaded the new update to see if it fixed it. But after I click "Generate Modular Rig" I get the following er... (more) -
amanimator reported a bug on Skinny for Maya Report 2011-09-27 15:32:30 UTC
Doesn't seem to work in maya 2012?
Some features work, but the painting feature itself doesn't seem to do anything. It will paint weights, but as you select another joint - the weigh... (more)
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