This is a model of a tweezer.
Originally created with 3d max 2014
Rendered for preview in Marmoset, Unity and Vray
This model is suitable for use as for real time engines and for render
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You can use subdividing(Turbosmooth), the geometry is support it.
Geometry was checked for bugs, overlapping faces and vertices and etc.
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Textures are 4K
For Unity:
- Albedo
- Normal
- Metalness
- SpecularSmoothness
For UE4:
- BaseColor
- Normal
- Occlusion_Roughness_Metallic (in channels RGB)
For vray:
- Diffuse
- RGlossiness
- Normal
- Reflection
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Polys: 2344
Tris: 4028
Verts: 2196
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File formats:
- 3d Max 2014 (vray 2.40)
- 3d Max 2011
- 3d Max 2017
- UnityPackage
- OBJ
- FBX
- 3DS
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If you have a question or problem with my models, let me know. I'll fix it.
Thank You!