Game ready low poly model of electronic display with glowing numbers.
The model has 3 sets of textures for Realtime engine (spec/gloss), vray and numbers for self-illumination (emessive map).
Also there is a psd file with numbers for change color as you like.
You can use dividing(Turbosmooth) for glass.
For correct render you need to use the modifier of thickness (e.g shell)
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Geometry was checked for bugs, overlapping faces and vertices and etc.
Originally modelled in 3ds max 2014. Materials created for vray 2.40.
Rendered for preview in Marmoset and Vray
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Textures are 2K
For real time engine:
- Albedo
- Albedo_Trancparancy (with Trancparancy in alfa chanel) glass
- Gloss
- Specular
- Specular_unity (with gloss in alfa chanel) for unity
- Roughness
- Normal
- ID + psd
- Trancparancy
- Emessive (set of numbers 0-9)
For Vray(3d max):
- Diffuse
- Normal
- ID
- Reflect
- rGlossiness
- Opacity (Not use)
- Refract
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Polys: 101
Tris: 188
Verts: 118
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File formats:
- 3d Max 2014 (vray 2.40)
- 3d Max 2011
- OBJ
- FBX 2006 and 2014 versions
- 3DS
- Unity package
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If you have a question or problem with my models, let me know. I'll fix it.
Thank You!