The base mesh is edge loop based and has a Turbosmooth modifier applied. The extremely high detail is achieved by using high resolution normal bump and displacement maps. This way the rendering speed is very fast while you have a amazingly detailed model.
The character is fully rigged with biped and ready for animation.
For facial animation morph targets for the phonemes A, E, O, U, M, and for blink, smile, frown and eyebrow rise are include. They can be animated via a morpher modifier which is applied.
The bundle includes several cloth: a suit with shirt, a t-shirt, a jeans, a skirt, a Chinese dress, a dress, a blouse, a tank top, a bikini, underwear. And several shoes: 6 pairs of high heels, 2 pairs of sport shoes and a pair of sandals. The cloth and shoes are organized in layers and can easily be shown or hidden.
Polycount Character:
29422 at Turbosmooth level 0
Polycount Cloth:
67179 at Turbosmooth level 0
Color Map Resolution:
8000 x 8000 for Head, Body, Hands and Feet 2048 x 2048 for eye lashes 1024 x 1024 for eyes
Displacement Map Resolution:
8192 x 8192
Normal Bump Map Resolution:
2048 x 2048 for Head, Body, Hands, Feet, Chinese dress, suit jacket and suit skirt
Bump Map Resolution:
2048 x 2048 for Head, Body, Hands, and Feet
Previews rendered in XSI.