The geometry is a mix of SubDivision/Meshsmooth surfaces and polygonal surfaces. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the SubDivision/Meshsmooth surfaces very easy.
If you import the lowest resolution of the .obj, .fbx or .lwo version into a 3D Software that supports SubDivision surfaces, you can also change the resolution/smoothness of the SubDivision/Meshsmooth surfaces very easy. The base version of the model which is not smoothed has a polycount of 258189 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 258189 to 519329 polygons.
Max 2010 Format:
Meshsmooth is applied so you can set the resolution of the SubDivision/Meshsmooth surfaces as you like.
Maya 2008 Format:
The model is available in 3 different resolutions.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution of these parts easily.
FBX Format:
The model is available in 3 different resolutions.
Cinema 4D 9.6 Format:
The model is available in 3 different resolutions.
Lwo 6.0 Format:
The model is available in 3 different resolutions.
Obj Format:
The model is available in 3 different resolutions.
3ds Format:
The model is available in 3 different resolutions.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.