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It's a beautiful model, but it's a bit of an unworkable rig by studio standards. I'll list the big issues with it.
-no clavicle/scapula controls.
-top IK spine control needs to have its pivot at about the center of the dragon's ribcage along it's spine, not at the base of the neck.
-base IK tail control does not swing entire tail despite setting its children controls to follow 10.
-mid IK neck controls should work just like the mid IK spine control with no rotational control.
-wing "fingers" need to have some sort of automation, and the elbow finger is just a bit silly.
-rear foot does not have a true quadrupedal setup. Where you have the main foot control should actually be the ball of its foot, and the model appears to have two heels, which is a bit silly. A big problem with this setup is that without being able to lock the ball of the foot, making the character sit on its entire foot is near impossible.
-front "hand" IK controls need to have switchable Root, World, and Chest space control.
Something that also would be nice is a root that has an adjustable pivot. When youre animating a flying dragon, you should be able to pivot the entire character at a point just below a point in between the shoulders.
great rig how ever there seems to be some kind of connection with the rig file and the lighting file, when i dont use the lighting file there is a light source that is not showing up anywhere and i am unable to work with it or get rid of it. please let me no how i can use this rig with out any light source
This is the best dragon I have had the privilege of working with; thank you for sharing for FREE!
That said, I'd like to do some test animations that use effects like bifrost aero; and unfortunately the dragon needs to be scaled in the scene to do this. When I attempted to scale the dragon, his spines don't stay put (they move all over his body and eventually, when I scale to .01, they crumple up underneath him).
Let me know if there is a way to scale the dragon and keep the spines on his back in the same place relative to the dragon body.