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Model
-Object is at real world scale
-Clean scene and Outliner
-No cleanup needed on mesh
-Object is one mesh and is named
-Materials named
-Texture nodes named
-Frozen transformations and at center of world
Textures
-All textures are 1024 x 1024 tga.
-Diffuse, Normal, and Specular
-All UVs laid out
-Completely textured and Blinn materials assigned.
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