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Mitsubishi A6M5 Zero 3D Model

Mitsubishi A6M5 Zero-sen Typ52

License
$139.00

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Compatibility

Formats

  • Lightwave (.lwo, .lw, .lws)
  • Autodesk FBX (.fbx)
  • Cinema 4D (.c4d) - v16
  • 3D Studio (.3ds)
  • OBJ (.obj)

Specifications

MaterialsYes
TexturesYes
GeometryPolygonal
Polygons133687
Vertices96181
Detail Levelhigh
Avg. Textures Res.4k

History

Created:08/04/2010
Last Modified:09/11/2016
Total Size of Files: 111 MB

Mitsubishi A6M5 Zero-sen Typ52 

Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials. 

Features:
- Inside scene: -model - 35 textures - 1 material- 1 alphamap
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene. 

- Phong shading interpolation / Smoothing - 35° 

- In lwo,3ds,fbx and obj are parts for an seperate fly and a ground version. 

- NOTE - In lwo,3ds and obj the 1 Alphamap (Pro_Run_A) must manually load in the Alphacanal or Transparencycanal. 

- c4d Version R16
- Polygones - 133687 Vertices - 96181 - 35 Objects - 23 textures - 1 material- 1 alphamap 

- obj File - lwo file - 3ds file - fbx file Version 2010

The Mitsubishi A6M Rei-sen was a long range fighter aircraft operated by the Imperial Japan Navy Air Service from 1940 to 1945. The A6M was usually referred to by the Allies as the Zero, from the Navy Type 0 Carrier Fighter designation. The official Allied reporting codename was Zeke.
When it was introduced early in WW II, the Zero was the best carrier-based fighter in the world, combining excellent maneuverability and very long range. In early combat operations, the Zero gained a legendary reputation as a dogfighter, achieving the outstanding kill ratio of 12 to 1, but by 1942 a combination of new tactics and the introduction of better equipment enabled the Allied pilots to engage the Zero on more equal terms.

 



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