A lot of variations can be achieved, a few can be seen from preview images. Helmet/cap, tunic/shirt, two texture variations for legs, different gear on/off etc.
Preview images are not rendered, but realtime, taken form Blender viewport. They can look as good or even better in the application game engine.
Ready to animate with Ik set up in Blender version and full body IK in Maya version.
Poly count:
Head and arms skin part - 1640 tris
Legs - 560 tris
Shirt - 350 tris
Tunic - 636 tris
Rifle with bayonet and bayonet frog - 1154 tris
Other equipment/gear all together - 1658 tris
Eight 8 textures with matching normal maps... 1024x1024