If you want the stiff outer limb versions to bend even less, simply delete the Bow 5.L and Bow 5.R bones from the armature(s), no additional weight painting should be required. The provided animated .fbx models have all been tested in Unity and work fine, although if there is only 1 animation attached to any import for some reason, simply add the others via "from source" in the inspector (Unity), or whatever solution is required in your engine of choice. There are 3 animations - 1s draw, 2ms shot and 1s string vibration, I kept the vibration separate from the shot, so it can be used if the character is running etc (Who knows how taut bow strings were in 6000BC?). Included textures are 3k. The listed vertex and polycount is for the high poly static model, high poly animated models are 4982 verts, 4996 faces and the low poly models are 561 verts, 575 faces.
The so-called "Holmegaard bows" (named for a town near to where they were discovered) were found in a bog in Denmark and are approximately 8000 years old. Modelled according to exact measurements found via Google. Included are a total of 12 models of which 8 are animated and 4 static and 6 are high poly and 6 low poly. The high and low poly animated models are in .blend and .fbx formats and the high and low poly static models are in .fbx and .obj formats. Further, there are 2 versions - regular bend and stiff outer limbs (the latter is based on the original assumption of researchers regarding how the bows would have bent, which was later found to be incorrect.).
If you want the stiff outer limb versions to bend even less, simply delete the Bow 5.L and Bow 5.R bones from the armature(s), no additional weight painting should be required. The provided animated .fbx models have all been tested in Unity and work fine, although if there is only 1 animation attached to any import for some reason, simply add the others via "from source" in the inspector (Unity), or whatever solution is required in your engine of choice. There are 3 animations - 1s draw, 2ms shot and 1s string vibration, I kept the vibration separate from the shot, so it can be used if the character is running etc (Who knows how taut bow strings were in 6000BC?). Included textures are 3k. The listed vertex and polycount is for the high poly static model, high poly animated models are 4982 verts, 4996 faces and the low poly models are 561 verts, 575 faces.
If you want the stiff outer limb versions to bend even less, simply delete the Bow 5.L and Bow 5.R bones from the armature(s), no additional weight painting should be required. The provided animated .fbx models have all been tested in Unity and work fine, although if there is only 1 animation attached to any import for some reason, simply add the others via "from source" in the inspector (Unity), or whatever solution is required in your engine of choice. There are 3 animations - 1s draw, 2ms shot and 1s string vibration, I kept the vibration separate from the shot, so it can be used if the character is running etc (Who knows how taut bow strings were in 6000BC?). Included textures are 3k. The listed vertex and polycount is for the high poly static model, high poly animated models are 4982 verts, 4996 faces and the low poly models are 561 verts, 575 faces.
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