Wooden frames consist from individual 'boards' grouped, combined together [vertices between boards are not welded so 'boards' can be separated if needed] - for easier texturing. The 'boards' are also beveled to simulate feathered edged wood. All polygon faces are single sided, backface cull on [for faster render] and closed [there are no objects with holes]. The geometry consists entirely of triangles and quads, there are no pentagons or other n-gons.
Chair........1210 faces, 1068 vertices
Table........438 faces, 376 vertices
In all........7698 faces, 6784 vertices
The model dimensions are 1/10 of the real world units size [1cm=10cm]. Chairs are placed around the table, as shown on thumbnails.
Texture is in BMP format [wood.bmp], seamless [tileable], 1024x1024 pixels in size. The texture is uploaded in separate zip archive, it should be extracted in the same folder as a model, it will be loaded automatically with the model that way, or it can be placed on any preferred path. The texture is applied in diffuse/color slot of a material in all formats, model is UV unwrapped properly also.
Material is simple [scanline], with soft highlights, included in all formats [obj export contains two files, chair_table.obj and chair_table.mat in zip archive]. The texture is connected in color slot of a material. No Vray or another advanced rendering engine needed.