Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008, 8.x, 7.x, 6.x, 5.x
Operating Systems
History
Created: | 04/15/2004 |
Last Modified: | 12/04/2008 |
File Size: | 5.65 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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brainstormer said almost 15 years ago:
I low dis plugg in. Fank you!!! -
Jay_Lenn said about 16 years ago:
This is Very Useful for importing meshes into ZBrush that have "Frozen transformed" oriented World coordinates. It will calculate the distance from the XYZ Origin AXIS, and the current selected mesh and then set the mesh to the corresponding "World coordinates" in your scene. Thus, not having to manually re-orient each part of your model pieces. Like armor on a character for example. -
Naughty said about 17 years ago:
This script is a massive help, works on everything you chuck at it, and does it all without any bitching.. All script submissions should be of this usefullness and quality. 5/5 -
kgoossens said about 17 years ago:
Yet powerful when coming form 3DSMax
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