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Quadruped Rigger -- automated rigging for four legged characters 1.1.1 for Maya (maya script)

Automated rigging for four legged characters in Maya to get a solid rig for animation with a short setup time.

License
Button download
10,567 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/05/2011
Last Modified:09/27/2016
File Size: 123 KB

Keywords

animation, maya, mel, Rigging, Tips

Q/A

How to actually skin it

Date:07/10/2013
Submitted by: EBU EBU
sorry for this noob question.

how do i actually skin it to my character.

I cant find the root joint to actually skin it

Replies to this question:

  • Replyindent
    i clemens

    i clemens said over 11 years ago:

    Go to the outliner and find all sets of the character. There are skin joint sets for all joints used for skinning. This is briefly mentioned in the features video. Simply select all joints in the skin joints sets and do your smooth binding. This is also mentioned in the description of the file: "The script does not automatically bind your skin geometry. That's a step that has to be done separately. During the rigging process some sets are created automatically accessible through the outliner. These sets contain the animation controls as well as all the actual skinning joints. These sets are roughly mentioned in the 'features' video about 40 seconds in. Simply select all the skin binding joints, select your skin mesh and smooth bind."

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