- Polygonal modeling was used to create character, texture created in Photoshop, mostly hand-painted. Character was rigged with bones and skinned so that it could be posed.
- Environment and motorcycles were built with same methods. Audience was built of low polygon geometry character planes, then I created a displacement map to create approximately character shaped bumps with heads, eyes, noses and bodies so that they would catch light nicely.
- Only DOF and color correction was applided in post process.
Report
- Environment and motorcycles were built with same methods. Audience was built of low polygon geometry character planes, then I created a displacement map to create approximately character shaped bumps with heads, eyes, noses and bodies so that they would catch light nicely.
- Only DOF and color correction was applided in post process.
Comments
-
awesome pic,great lighting,something with the eyes looks a little off but a hell of alot better than i can do
-
if this was the olympics this site plus your work contains only gold medal winners wow when it comes to 3D art you guys are the best
-
For grooving inserts manufacturers your https://good-time.blog.jp/ special requirement, our technical department will https://wide-world.publog.jp/ help you special inserts threading insert all the way. We will develop carbide insert your deep hole drilling inserts project, carbide rod manufacturers advice you if necessary Cutting Inserts to increase productivity, and save money. Estool will offer lathe carbide inserts carbide welding rods the central and intermediate inserts opportunities and possibilities we could for you.