Hey guys, I am trying to figure out how to select a vertex ring or loop with python. The behavior I am trying to mimic is when you click on a vertex, then double click a vertex next to it, and you get that loop or ring selected. I cant seem to figure out how maya is doing this. The only built in fucntion I can find is polySelect but it seems to only want to do this based on edges, not verts.

  • created

    Feb '16
  • last reply

    Feb '16
  • 1

    reply

  • 2.7k

    views

  • 1

    user

9 days later

Can you do the selection with as edges with polySelect, then convert to vertices?

ConvertSelectionToVertices