Leather Material
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Now comes the bump, I chose a combination of a cellular texture and
a fractal noise, then reduced the amount from 30 to 14, so the bump is
more subtle. You could also scan a real leather texture and use
that as a bump if you're so inclined. Another thing to try is adding
some more noise,
or a bitmap bump / displacement to replicate the wrinkles you get with
leather, or
model that in as geometry.
And here's the final result...
Here's the max file that made the image above, max5: leather_material_max.zip
Here's a maya file for a very similar scene and material, maya5: leather_material_maya.zip
Author: soulburn3d
Submitted: 2005-07-06 13:43:12 UTC
Tags:
Software: 3dsmax
Views: 232,878
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